We just launched a new Kickstarter campaign for our side-project: the INDIE G ZINE - VOLUME 3. Still doing updates, but looking for ways of making them meaningful without affecting too much the actual development of new titles. We probably won't do narrative-heavy updates anymore, as they take A LOT of time from working on sequels. Updates/DLCs: we've started a very rough plan for how these should work on Monster Camp.So much work being poured on Monster Camp. Sketched ideas for some videos started a database for artists we might contact for commissions developed a rough social media plan. Communications: we've started plans for comms on Monster Camp.As soon as we have it done, we will send it to Adam to start casting for VAs. VA: now that all NPCs (but the plotline ones) are done, we've started the VA lines document.We're also experimenting with some new things here. Music: we will probably use all the new songs we did for the recent Monster Prom udpate.Looking into that! This month will be revealing on that regard. The biggest beast to defeat is probably online, and we're pondering if it could be worth to do an early access without an online feature (since lots of people screenshare or even use the official Steam tool to remote play). Still soon to say, but these days we will be planning and deciding what can be done when, shaping the option of an early access and what could be delivered by then. Our partners, Titutitech have delivered a version of the new engine so we can start programming for Monster Camp. Very neat ideas, but again: too early to say anything.
Monster prom body pillow how to#
We're also asking ourselves now how to push some boundaries on what to expect from Monster Camp through plotlines and special drinks, as we've done some times in Monster Prom and specially on Second Term. Now ofc it all comes to finish some stuff on both art, writing and programming so we can get something playable and check if the new additions to the game actually work. If we can also progress art adequately and put some art time on special things for plotlines, I think we can pull off some really nice things here. but I'm starting to get super excited about this. Again, I don't want to jinx it till we have at least the prompts written. We've started to very roughly sketch plotline ideas (some we had from months ago) and it's looking very interesting. Ofc, remember that other than that, we will still need time to review and edit + all the OTHER TEXTS (which are a lot). We expect that by the end of this month, only the plotlines will be left. Last week we finished the 2nd batch, which means 2/3 of the events are done. Viper, Doktor, Franco and Tsing are doing MARVELOUS work here and I think fans will LOVE it. Soon we will start teasing content so you will be capable of seeing all the art we're doing for this one. Look, I think we're doing great in general, but I'm not 100% sure and I don't want to jinx it. So, as we're looking at a potential early access at first, I can say that at least for that goal we're 100% doing great. But there's this special thing we want to do that I don't know how much it could take and if we can speed it up by bringing guest artists. We need smol assets for the new minigame to determine the RO you're pursuingĪll this should be fairly doable during the next 2 months.We need smol assets for the new minigame to determine your stats.In front of us the biggest challenges are: Almost all major content is done.Īll NPCs except the ones tied to plotlines are done (this is huge) all drinks but just a few are done a lot of special art is done. When it comes to what we want for sure to be ready on release, I can say we're on a pretty great spot. It's hard to make a proper measurement of this and I will tell you why.